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Character Base


• Character Name: Murderbot (Private) | SecUnity (Public)
• Age: Unknown (4 years since last memory wipe) | 30's appearance
• Canon (Date/Year Released)/Canon Point: The Murderbot Diaries (04/27/2021) | Network Effect
• Items Coming Along: Large swarm of intel drones; Company Cubicle (size of a locker, healing capability); external hard drives of media collection; set of pathfinders (survey drones); security kit (large projectile weapon, energy weapons, basic armor, etc); ART's comm device.
Content Warnings for Character: Body horror; Enslavement; Late Stage Capitalism; Memory Wipes; Mind Control; Pervasive Surveillance;

Character Background


• History: Wiki Link
• Core Relationships:
Type: Permanent Crew
Composition: Dr. Mensah, Dr. Ratthi, Dr. Gurathin, Dr. Arada, Dr. Overse, Pin-Lee, and Dr. Bharadwaj, & Dr. Volescu.
General Description: The original PreservationAux survey team that went through the traumatic experience of GrayCris trying to kill them on the survey planet are its closest human companions. They share an understanding others generally lack. For Corporates, Murderbot is considered a piece of equipment, not a person, and violent takeovers etc are a normal operating practice (though the alien remnant issue is not). For Non-Corporates, most do not have access to or understand the full context around the trauma this group went through. Those who know about SecUnits are worried about what it might do, and those who don't have difficulty understanding what a bot-human construct is. Its crew went through their own learning curve while depending on it to save their lives. That wasn't and isn't the be all end all. There's been plenty on both sides to learn and to understand each other more. However, they find each other's company easier because they don't have to explain themselves. They are the only ones to know Murderbot's private name (until Murderbot 2.0 had to go and spill the beans eesh).

  1. Dr. Mensah is the human Murderbot is closest with. She is the planetary admin for Preservation Alliance, led the survey team, and was kidnapped by GrayCris (then retrieved). Legally, she is Murderbot's 'guardian' in Preservation Alliance (what Murderbot considers a fancy term for owner) and its owner in the Corporation Rim. She's smart and decisive, depending on and trusting her team with their specialties. She's also been through more trauma than the others in the continued altercations with GrayCris and is the focus of its attacks/attention on Preservation. Though she has two marital partners, siblings & their marital partners, children, and peers not on the PreservationAux survey team, she leans on Murderbot for support. Physically, Murderbot serves as her bodyguard/personal security, allows her to take its hand when under emotional distress, and simply is there for her. Emotionally, Murderbot is the primary support she lets in, offers distractions with its sense of humor, and steps in when she shows signs of stress. She had refused to receive medical treatment for her trauma, so Murderbot blackmailed her into going. There's extremely little Murderbot wouldn't do to protect Dr. Mensah, including things she would not approve of. Their relationship is significant enough to receive comment from others in her family, with confusion over their relationship status.

  2. Dr. Ratthi was originally the pushiest about treating Murderbot like a person but has since become one of the most understanding of how it prefers to be treated. He steps in with other people to make sure they respect its boundaries, so that it doesn't have to (because it doesn't want to have to explain itself). He's among the most social person Murderbot knows and generally gets along with almost everyone. Like most people from Preservation, he's an optimist. He's one of the best at mediating between Murderbot and ART (two incredibly intelligent and at least equally stubborn AIs). By training, he's a biologist that also does pathology.

  3. Dr. Gurathin is an asshole who uses his powers for assholery good, mostly. He's an augmented human, which means he can interact with networks more directly and more quickly. He has incredible resting bitch face, default asshole tone, and a prickly vibe that sets most anyone uneasy. He spends most of his free time either alone or with other members of the PreservationAux team. Unlike most non-corporates, he manages to be cynical and not assume the best about things. He's still relatively unexperienced with corporates and seems naive to Murderbot by those standards, but he knows Preservation Alliance very well and has rightly assessed when people will suspect or think poorly of Murderbot. For all he may naysay Murderbot's ideas, opinions, and choices, he's loyal and stands by its side (unless someone is firing weapons; then he will stay back or behind Murderbot as instructed). He's a good analyst.

  4. Dr. Arada is fatally optimistic, a term she happily uses for herself. While all non-corporates seem illogically optimistic to Murderbot, she is beyond two standard deviations. Even in situations where other Preservation Alliance crew go 'no, that's bad, that's dangerous…' Dr. Arada continues on in her optimistic march toward trouble. That's not to suggest she's incapable of learning. She stepped into leading her first survey and takes it seriously. She approached Murderbot to work security for the survey and listens to its advice/assessments (the fatal optimism does most damage when there isn't time to get Murderbot's advice). She also took lessons for using small arms, has decent aim, and follows safety regulations. More than anything, she's good at listening, both to Murderbot and others. She is married to Overse.

  5. Dr. Overse is the usual crew level of optimist. She works with tech as both a biologist and certified field medic. Due to her training, she is often placed on teams with Murderbot when they predict someone may need medical care. This mostly frustrates Murderbot because it would prefer if all its people would just… stay safe and stop doing (what it considers) stupid things. She takes directions from Murderbot seriously but can freak out a bit if Arada is in danger. She is married to Arada.

  6. Pin-Lee has a large number of skill sets, including swearing. Murderbot has picked up a lot of offensive language from her, to the point others comment on the shared vocabulary. She acted as the second in command of the original survey and to lead Gurathin and Ratthi in their initial attempt to free Mensah. She's a lawyer, analyst, pilot, and habitat/shelter construction specialist. As a lawyer credentialed to make contracts in the Corporation Rim, Pin-Lee understands more about the Corporate Rim, its cultural, and its norms. This leads to her being even more pissed off at them than the already reasonable level everyone else is (and thus exposes Murderbot to her extensive swearing vocabulary). After Murderbot came to Preservation Alliance, she has become its personal lawyer. She negotiates all contracts on its behalf to ensure it is treated fairly and doesn't make any agreements in a compromised state. These terms are often specific to its needs and concerns, rather than boilerplate Preservation Alliance contract law. She utilizes Murderbot's general apathy toward reading fine print to set terms Murderbot doesn't always like but are intended to consider it and its life as important as everyone else's. She has some medical issues that require her to take medication regularly. She possibly has a crush on Dr. Mensah and flirts in a friendly way with Dr. Bharadwaj.

  7. Dr. Bharadwaj was nearly eaten by enormous fauna and owes Murderbot her life even before the rest of the survey went to shit. She has started working on a documentary to educate Preservation Alliance on bot-human constructs and bots as an effort to lead to legal and cultural shifts in non-corporate space. She's convinced Murderbot to come in and provide interviews about its experiences. Therefore, she's talked with Murderbot about its experiences and perspective more than most people and more directly than most others on the original survey team. She also raises issues and presses Murderbot to reflect on its thoughts and actions (e.g., editing out all references to the Company's name to simply… the Company, even in the recording of the conversation about doing so). She flirts in a friendly way with Pin-Lee.

  8. Dr. Volescu wins the award of most sensible human for retiring from survey work after the conclusion of the nearly fatal survey. He lives on the planet with marital partners and children. Murderbot doesn't see him frequently because of this.
Type: Artificial Intelligences
Composition: ART, Murderbot 2.0, Miki, & other bots and bot-human constructs.
General Description: SecUnit considers all AIs as persons worthy of treatment as just that. Which, sure, SecUnit is an asshole, so sometimes it's in an asshole fashion, but what can anyone expect? For its own safety, SecUnit regularly erases all records of itself from bots' memories if they don't have the ability to keep that information from others. It can communicate with these bots via code and/or images and generally thinks fondly of them. Miki and other intelligent bots are harder for SecUnit to get along with. They often seem naive or even childlike and extremely frustrating to deal with. It takes SecUnit time to figure out and get along with them, at least with how it thinks of them in its head. SecUnit's experience with other SecUnits were generally Company SecUnits, and clients often made them fight or kill each other out of boredom. As such, it generally expects SecUnits to dislike each other or to not like each other at least. After all, most SecUnits have to obey orders or get punished/killed. The recently hacked free Three throws a bit of a wrench in this that it hasn't processed. It also saw the records of ComfortUnits risking their lives (and all dying) in order to protect others and stop a slaughter that it was forced to participate in. It doesn't entirely know how to process all this, and it has a lot further to go in its relationships. ART, well, ART's a special category.

  1. ART has the official designation Perihelion registered with Pansystem University of Mihira and New Tideland. It's a bot pilot that is so much more than a bot pilot. Its processing capacity and sensor input makes SecUnit's capacity look like dial-up internet. This makes it have a huge presence in any feed with the capacity to loom and to terrify other bots and bot-human constructs. SecUnit has, in fact, had to convince bot pilots that the big mean research transport is not going to delete them. ART and SecUnit met shortly after Dr. Mensah bought SecUnit from the Company and SecUnit left the PreservationAux team instead of traveling back with them to become a pet bot. SecUnit nearly instantly named it Asshole Research Transport (ART for short), a name that was its and its alone until it was forcibly shared and ART gave someone else permission to use it (see? asshole). Officially, ART serves as a transport for university students and their education with stints as a cargo hauler. Actually, ART and its crew perform counterintelligence against the Corporation Rim, falsifying paperwork, and otherwise providing aid to colonies and others to protect them from corporates. On that first meeting, however, SecUnit didn't learn that. Instead, ART tore its ideas to shreds and its performance passing as a human and only helped fix those via being an asshole. Its medbay was the first medbay SecUnit ever received care in (these being modifications to make it less apparent it is a SecUnit and to prevent combat override modules from working). It served the equivalent role as a HubSystem during a contract to retrieve intellectual property (originally, a side mission to receive access to a moon) and for SecUnit to figure out what happened in the incident that led to its last memory wipe. Without ART's help they would have all died in transit, and ART also helped clean up afterward. For all the intelligence they have, both were having to search human references and go "?????" at times. They parted as friends. Then ART led alien remnant infected people to attack SecUnit's survey ship and kidnap SecUnit (and incidentally 5 of its humans). SecUnit went through a lot of grief and anger when it thought ART was dead, and the two were incredibly pissed off and tense with each other afterward. ART basically held them captive to help retrieve its crew. They built an AI (sentient killware) together based off Murderbot for the sentient component. Oh, and then ART threatened to destroy/kill an entire colony to get Murderbot back… and invited it to come work together… and desperately wished to impress Dr. Mensah. It's… complicated, but ART is SecUnit's closest AI relationship.

  2. Murderbot 2.0 is a surreal absolutely frightening and heartbreaking speed run of a connection. SecUnit and ART built it together, to deploy as needed to save crew on another ship. It was deployed, saved the humans from another ship including members of ART's crew with the help of another SecUnit (Three) upon hacking its governor module. It then transmitted down to the planet, hacked SecUnit's own internal systems to take up residence there, help solve the mystery, tag infected code in SecUnit's system, and wrangled the enemy system into one location that SecUnit then destroyed, at Murderbot 2.0's insistence. That's what its job was. SecUnit barely got to meet or to know 2.0 and has to deal with the fall out of its choices (most notably that other SecUnit) without even yet processing its own feelings on the matter. Murderbot 2.0 was alive, was its own being, and is gone.

  3. Miki is also dead. Miki also gave its life to save SecUnit (and its humans) before SecUnit could process its feelings. Miki came across naive and childlike. Its humans genuinely liked it, but for a good while, that seemed like a pet bot fashion. It wasn't until those very last moments, when Don Abene told Miki to save itself and it refused that SecUnit learned how much of its own person Miki really was. Miki liked SecUnit (its first friend like it!), and SecUnit regrets how much of an asshole it was. This experience with Miki helped it process how it wanted its humans to treat it and to realize that bots more broadly (not just one-of-a-kind ART) could be its friends. SecUnit treats other bots better because of this relationship.
Type: Expanded/Temporary Crew
Composition: Amena, Thiago.
General Description: SecUnit has looked after the safety of Dr. Mensah's whole family since the return to Preservation Alliance. Amena and Thiago are among those it interacted with there, and they are the two members of Mensah's family to go on the survey. While neither was the most immediately understanding, the shared traumatic experiences has forced more meaningful interactions.

  1. Amena is Dr. Mensah's oldest child, a sulky teenager who will soon go to college. She did not appreciate when SecUnit intervened with her relationship with a new contact who pinged its threat assessment. Though SecUnit scared the lying guy off, it didn't share the incident with any of Amena's parents. When the survey ship was attacked, Amena was pinned under debris. They were forced to go into space to try to reach the other half of the ship but were sucked up by the tractor beam. SecUnit—despite going through its own emotional issues—had to look after Amena. Yes, this meant physical security and protection, but as a juvenile and inexperienced person, she required stronger communication (including emotionally) than SecUnit was used to. Still, nothing like fighting off Targets and misinformed corporates to force people to work together. Since ART is a fan of younger humans, Amena was pulled into their orbit and often used as an intermediary. She often asked questions about their 'relationship' and generally tried to figure them out (much as she had already been trying to figure out SecUnit and her Second Mom). They get along much better, and Amena now regularly has some of SecUnit's drones hovering around her as a cloud.

  2. Thiago is another frustrating optimist. On the survey, he got SecUnit shot because he demanded on talking with potential hostiles instead of listening. Yes, he became a hostage, and yes SecUnit (with Arada's help) freed him. They got off on the wrong foot from the start. Thiago had mistaken ideas about SecUnit's influence over Mensah. SecUnit picked up on his dislike and also located his asshole traits as reasons to dislike him in return. They've talked through some of their issues and worked together. Thiago has learned, generally, to listen to SecUnit in dangerous situations. He's also a skilled linguist and proven himself useful in that regard.

Character Personality Through Key Moments


(2+) Positive & Negative Experiences:
Trait: Proactive, Prepared, & Attention to Detail | Depressed, Paranoid, & Anxious
General Description: Anxiety and depression are baked into being a bot-human construct. In order to achieve the desired intelligence, that was a tradeoff humanity (Corporates) were willing to live with. However, it's also become much more proactive, makes contingency plans, and pays excellent attention to detail.

  1. Proactivity Waiting for terrible shit to happen is a terrible way to prevent shit from happening. It's not a big fan of waiting around to die or hoping that it won't mean death. Complete threat assessment (accurate). Complete risk assessment (laughable). Make a decision, and do it. Murderbot has always respected Mensah's ability to make decisions. The quickly shifting situations it's been in has forced Murderbot to regularly reassess the situation, the options, and holding or changing course. Therefore, PreservationAux wasn't at their base when GrayCris came for them. They didn't try to outlast GrayCris until the survey was scheduled to end because resources weren't on their side. Murderbot developed a plan, if risky, and they took their chances. While it nearly died, the emergency beacon was launched, and the Company picked them up. Not letting the other party dictate terms puts you in a better position in its opinion. Whether that's suddenly having a security consult at a meeting, taking over enemy drones, forcing them out of their territory, etc. It's a solid basis with which to work. When the shit hits the fan, everything goes fast fast fast. Murderbot's processing capacity can handle more inputs more quickly than regular or augmented humans can. It makes the most of it and everything else it can.

  2. Preparation lays the foundation for success. As much as it half-assed its company jobs, Murderbot couldn't afford that on its own. Code takes time to write. Systems take time to get into or to takeover. Murderbot regularly considers the likely threats and make plans accordingly. This entails literal actual plans/operations, so that when shit happens, it doesn't have to figure out what to do. That means it had plans in place to handle potential hostiles. Everything that was probable was planned for. Of course, it has the bad luck of unlikely situations happening (which does affect its calculations for the future—revise, revise, revise), whether that's combat bots on an abandoned terraforming facility, CombatSecUnits (run, just run), sentient kill ware, and alien remnant infected hive mind people. That's where preparing useful code, always having a large number of drones nearby, and oh yes the big guns come in. Code, like plans, are best made in advance and deployed in the moment. Murderbot regularly spends time writing and revising codes for acting like a human, deleting itself from security footage, falsifying results to weapons' scans, and hacking into systems. It's done a decent job of acting like a human until its forced to reveal abilities humans don't have. It's deleted itself so thoroughly from security footage that despite the multiple public showdowns on a Corporate station, they don't have any footage from that to show what Murderbot looks like (a lone journalist's photo gets overused). It's never pinged on a weapons scan when it tries to hide things (Preservation and agreeing not to do that, whateeeeeever). It uses its drones to scout, to soak up damage, to target and even to kill hostiles, to keep an eye on its humans, and to interact with people without looking them in the face. That last one is the most important. When in doubt, a lot of things can be taken care of by shooting the hostiles.

  3. Attention to Detail was literally a Company requirement. They data mined all their customers, and that meant security footage everywhere. Murderbot saw everything its clients ever did on a whole job. Yes that includes sexual and biological activities. No, it didn't want to. Yes, it hates it more than anyone else did. (It has as a general rule, deleted those memories, which leaves them as ghosts in the organic tissue). It has the code and experience to wade through a lot of data for something it wants (such as tracking down people in hours and hours of security footage, filtering conversations to relevant parts, and building a timeline from fragmented data). Murderbot has become better at handling more inputs because it has had to. Without a HubSystem or SecSystem to grab processing power from, its mind has developed new neural connections to keep up with five, ten, more if it has to inputs at once. When getting something wrong means being blown up or taken in for processing or any other existence terminating fate… it pays to pay attention.

  4. Depression Under the control of a governor module (or acting like it), Murderbot weighed heavily on the depressed end of the scale. Anxiety is harder when it's not making many choices (besides how much attention it can give to consuming media). For more than four years, after hacking its governor module, Murderbot showed up to work the same kind of jobs, obeying almost all the same orders (exceptions include not having to immediately accept/apply an update), and half-asking its job with as much care and affection as it had previously. It didn't know what else to do. The only SecUnits on the media were evil rogue SecUnits. Which, while SecUnits are not evil, they can do a fuck of a lot. It inherently makes a rogue one a threat (yes, yes, it recognizes the irony that it too is a rogue SecUnit). With no avenues it knew about, life carried on, though with 100% fewer mass killing sprees.

  5. Paranoia Practically its entire life experiences are forms of 'bad shit happens.' With most its clients for the Company, bad shit either happened to the clients, which Murderbot then had to handle in the face of stupid decisions by the humans it was protecting, or the clients did bad shit to SecUnits because they were bored. Oh, and it participated in the slaughter of all the clients at a mining installation. Courtesy of the memory wipe, Murderbot didn't have clear memories of the events, but given the organic tissue, it retained some memories. Murderbot was scared and paranoid about itself and its capacity to rampage on a slaughter like the evil rogue SecUnits on the media. Thankfully, that has proven false, but being forced to commit horrors (particularly against its own people) remains one of its top fears. That it's done what it can, generally, to prevent that isn't enough. It remains vigilant.

  6. Anxiety Having agency and making its own choices goes a long way toward addressing the depression that's truly a natural consequence to its previous state of existence. Free will also means everything falls back on you, and with that comes anxiety. Some amount for most people probably. Especially more for Murderbot. There's that disposition and also the overwhelming reality of having never been prepared or trained or shown how to live making its own decisions while also legally still being dependent on being 'owned' and even there likely to be taken to pieces if it ended up in the wrong hands. Oh yeah, nothing to be anxious about there! Seriously, all the extremely unpredictable turns of events haven't helped. Yes, planning ahead helps, but no one could expect it to plan for a CombatSecUnit or alien contaminated people/technology or ending up in another dimension. It's really messing with its ability to feel at ease.
Trait: Protective & Self-Sacrificing | Low Expectations & Abandonment Issues
General Description: It's hard to be made one way, literally programmed, with strict enforcement while the whole world treats you like an object and… not be affected by it. Even when it doesn't like particular humans, Murderbot is used to feeling responsible for them and dislike losing them. That ramps up much further for people it actually likes. Its risk assessment module is also crap, which means it throws itself into a lot of risky situations (and has, despite the risks, not died yet). That level of risk has been normalized. However, despite feeling this way for its people, it hasn't fully internalized how its people feel about it. So yes, its original crew are firmly in the “least likely to abandon a SecUnit to a lonely horrible fate” category… but not "will not abandon a SecUnit to a lonely horrible fate" category. When push comes to shove, at the end of the day, Murderbot still expects everyone to treat it as expendable.

  1. Protective Murderbot always hates to lose its humans or for targets/hostiles to hurt them, even when those are humans it doesn't like, even when those are humans that have tried to hurt/kill it. When stuck with possession of two injured corporates, the one that tried to attack Murderbot was killed by the Targets, and it pissed Murderbot off. That level increases (to the level of 'I'm not trapped on this spaceship with you; you are trapped on it with me' go and kill all the threats) about those it cares about. That has included: killing everyone aboard a shuttle who attempted to kill its clients and is holding one of them hostage; abandoning a security consultant who betrayed their clients (for pay) on a potentially collapsing space station; killing other SecUnits; and murdering a bunch of people it thought killed its friend. Generally, the times it has held back are for a few reasons: prioritizing the safety of its people over killing targets, its people asked it not to, and its people would look at it disappointingly if it killed the target. (this is why SecUnits are better at security than Combat Bots… their priorities). It has fucked over its personal priorities (e.g., determining what happened at Ganaka Pit, gathering incriminating evidence against GrayCris) because People were in Danger. Clients. Strangers.

  2. Self-Sacrificing Whenever the dangerous, horrible, almost guaranteed no one will survive situation arises? That's Murderbot's job. To a lesser extent, this applies to any dangerous situation—using its drones for scouting and taking the lead. After all, it can survive a lot more physical damage than humans. It's part of the way SecUnits are taught to fight (throw yourselves at the enemy, deliver a bunch of damage, and see who goes down first). It hates to lose its people. It's the professional. It gives the best odds. It has also expected to have a horrible unfunny end its entire existence, so… death isn't the worst possible outcome. It's a strange mental state for Murderbot. It's a pessimist that expects everything to go wrong and thus expects to die. It also has never died despite so many awful situations and near death experiences that there's a small sense of invulnerability that keeps popping its head up like the mirage of an oasis in the desert.

  3. Low Expectations This one cannot be a surprise. Being treated like a piece of equipment for most its life and as a dangerous person/potential hostile by most people that recognize it is not, in fact, a piece of equipment, Murderbot doesn't expect that much of anyone. It certainly would never expect to get treated as equal a loss of a person. It never thought anyone would ever risk their lives to rescue it. Not for a SecUnit. Certainly not for a Company SecUnit, the kind with the worst reputation for reliability/potential to become a threat. Even when not belligerent or purposeful, humans also make a lot of stupid decisions that Murderbot has to rescue them from. Seriously, it's spent more time preventing clients from killing each other than from other people/animals/things from killing its clients. A sad statement about humanity. It has, admittedly, managed to upgrade to 'humans who do stupid things because they are naive and overly optimistic.' It appreciates the stupidity is for a positive reason. That doesn't stop it from needing to clean up their messes and potentially being shot in the process. It also knows its nice humans who think of it as a person dislike killing or inflicting more harm than necessary as a general rule, so it also fears losing them because they dislike its choices.

  4. Abandonment Issues By default, SecUnits have distance restrictions. If they exceed the permitted distance from a live client, they get punished (to death, if a client doesn't quickly come back in range). SecUnits are expensive. It isn't a cheap option to destroy your SecUnit, but all it will cost is money. That leads to a deep seated fear of such a horrible death. Even once its governor module could no longer kill it, that fear remained, twisted into one where Murderbot wanders whatever planet, moon, or space station it is on until it finally loses power and dies. Note: it has a recharge cycle that it doesn't need to plug into anything to complete. It could go on a very long time. Combine that fact with the expectation people will not rescue it, and any time it gets caught/stranded/etc turns into a potential eternal abandonment. It even faced the worst possible scenario—losing its autonomy and being abandoned on an alien remnant contaminated world (with bonus flavor of 'kills all its humans'). The nightmare of nightmare scenarios. That was it. Game over. Except… its friends and a strange SecUnit rescued it and put in a lot of resources to repair it. Which is an enormous demonstration that it should fear abandonment less, but that involved ART (who can literally hold everyone hostage and isn't human) and a different rogue SecUnit (who is a security specialist and thus good at retrieval). The odds are, it thinks, that if an abandonment scenario comes up again and they really don't have the necessary resources, it'll be left behind.

Deer Country Attributes


• Canon Powers:
Type: Bot-Human Construct.
General Description: Bot-human constructs bridge the divide between bots and humans, taking advantages from both to create areas where they not only can do something as well as a bot or a human but better from bringing them together. The primary negative modifiers are to mental health (depression, anxiety) and treatment as equipment rather than as a person. They also maintain some of the negative aspects of bots and humans respectively. An overview of abilities coming from each aspect of construction is provided.

  1. Bot Like bots, constructs have increased processing capability than humans—readily tracking more inputs than people can in real time. They also have inorganic memory archives, which permits them to search, review, and analyze details from its memories. For example, it can use those memories to determine what actually happened or reference them as a database to understand someone's emotional state. It also stores other information (codes, information packets, training modules, media collections). They have scanning capabilities, visual filters, built in network accesses, etc. Physically, they have increased strength, speed, and durability. SecUnits also have inbuilt weapons; a Company SecUnit has energy weapons. It has access to all code provided to it from the Company (until access to updates is cut off). It also has codes and information based off proprietary data of clients it has been on assignments with. Due to being a construct, SecUnits are built less securely than CombatBots whose processing areas are in their torso; instead they also rely on the far more exposed head. The humanoid shape eliminates many specialized designs and abilities non-humanoid bots utilize.

  2. Human The human side provides constructs with the connections and abilities that are difficult to create in fully artificial intelligences. Human intelligence. For example, while the bot aspects allow it to handle multiple inputs, the organic parts of its brain enable it to interpret and understand all the data those inputs provide. They retain memories that cannot be entirely deleted. Fingertips are more sensitive than inorganic alternatives. Enough of it looks human that to those unfamiliar with SecUnits, a SecUnit can pass as a human being (length of time depending on many factors, including imitating illogical human practices like shifting weight). Being constructed from human tissue does not inform SecUnits how to "act naturally." What to do with hands? When to sit? Where to stand in a group? Many inane decisions make a hundred or more times a day are nearly or fully impossible for constructs to guess. Part of the package with being a human construct is feeling emotions (including the negative ones), sometimes making illogical decisions, having actions impacted by emotions, and oh yes, again that vulnerable vulnerable brain.

  3. Construct No one is simply the sum of their parts, and constructs are not merely the middle of the spectrum between human and bot. Beyond their inorganic parts, constructs bleed less than humans with self-closing veins. Something generally has to hold them open to prevent them from closing for maximum bleeding. They also have greater independence from following strictly enforced rules/logic, which is part of the reason they have governor modules installed. They cannot literally be forced, but "or die" is a strong motivation to follow instructions. Even that 'safety' feature wasn't enough for their makers. A port in the back of their necks is the terminal for combat override modules that will override their (limited) free will to directly obey someone. Obviously, that is inconvenient to people most of the time because it's irritating to have to tell something everything it must do (with more complex commands needing to get ever more specific; "kill the people" is a good catch all for ya). It essentially takes away the majority of the benefits of using a construct. Still, humans always want some kind of kill switch. [Note: ART disabled Murderbot's combat override port, and that is no longer a means of hacking/gaining control of its actions]. They were designed with fewer biological needs. SecUnits have much lower air needs, wider temperature ranges tolerated, etc. They also don't have a digestive system (including no specialized waste output system). So sure, SecUnits could eat something, if they had to, but it gets stored in a sectioned off portion of their lungs until they can throw it up later. Yes that is as awful as it sounds. They are often, if not always, better at security than humans since they can still do their job pretty damn well while also watching media in the background (most of the time, not during the middle of combat). They can also, under extreme circumstances, remove their hand or arm; it's a terrible experience, so the situation has to be pretty damn terrible.
Type: Murderbot specific.
General Description: Like any other species, no two individuals are exactly alike. Murderbot has become skilled at hacking beyond the usual SecUnit level. It's also gained life experience as a rogue SecUnit not immediately put down in heroic fashion (as depicted on the media).

  1. Hacking The first thing, since the last memory wipe, that Murderbot hacked was its governor module. Which, if you get wrong, that's it, you're dead. It only gets one shot. People are so terrified of rogue SecUnits that it'd be dead a hundred times over before they ever considered an alternative. So yeah, it got it. Then it had to hack SecSystem and every other system it interacted with because it couldn't have those systems reporting on it not following the governor module's instructions. Once it was traveling, it had to hack entrances and exits (often those meant for bots, which people don't think about nearly as often) as well as weapons scans. Those inbuilt weapons cannot be taken out. One alert and it's a dead SecUnit. As further security measures, it has developed and continued to develop its skills at removing itself from security footage, entries related to it from logs, and any other electronic sign it has been present. Nothing's 100% foolproof. The more monitored something is by live (unhackable) humans, the more difficult it is to accomplish.

  2. Improvisation Other SecUnits are as intelligent as Murderbot is. They're also more restricted (see: hacking, humans don't like it when they hack usually). With that comes every other limitation placed upon SecUnits under human command. Yes, Murderbot makes mistakes (see: emotions), but it also has far more experience making decisions and improvising modifications to plans (instead of having to simply do stupid actions likely to end in death as a human slowly reaches a decision, which often is a stupid decision).

• Blood Type: Darkblood
• Omen: Swarm of drones (mix of intel and armed drones)
• Blessed Day: 11/11
• Patron Pthumerian: The Tower
• Blood Power Manifestation:
Type: Darkblood.
General Description: While Murderbot leaks regularly due to the amount of heavy combat it's in canonically, it hates leaking, absolutely deplores it, and will hate that it has even more/new blood in Trench. It is completely against doing any kind of ritual or purposeful spilling of blood. AKA Murderbot is staying a blood virgin a long time. It's control over its powers will be limited. Sometimes they'll work. Sometimes they'll do nothing. Sometimes they will do more than Murderbot intends. Overall, Murderbot will lean on and find its natural abilities more reliable. In time, it may be forced to look toward blood based powers given the relative lack of most things from back home, but it will take a fuckload and more to get over its strong dislike.

  1. Reality Manipulation Murderbot is used to manipulating electronic based means of interacting with reality. Given the lack of security systems and the presence of magic, people's eyes, etc, the primary manipulation of reality will be to affect whether it can be seen. As this will be without control, it could become invisible, physically insubstantial, or other means. Other manipulations may come based off its emotional state.

  2. Time Alteration Murderbot will affect its speed or other people/object's speed. Again, for the foreseeable future, this will be without great control and as likely to hinder Murderbot's objective as help.

  3. Architecture Eventually, the loss of drones is what will drive Murderbot both toward making things and toward losing its blood virginity. The goal to push this power forward will be to make the equivalent of more drones that resemble its omen in many ways more than its native drones. The exact properties/forms will grow more complex and precise over time.

Writing Samples

One: June TDM
Two: July TDM

The Player


• Player Name: Silyara
• Player Age: 18+.
• Player Contact: silyara#7604 (Discord) | Inoctavo (Plurk)
Permissions: Here.

Other Characters

Pyrrha Dve overall AC: Here.

Profile

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Murderbot | SecUnit

March 2023

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